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As
the sails of your ship dance upon the thassa winds approaching the
beautiful Port City of Lydius, your gaze is drawn to
the magnificent cliffs, the beauty of the pristine
beaches and the many structures rising from this
magnificent city.
As
your ship approaches the Harbor you realize the
enormity of the many guard towers that surround
the entire City, your approach seen long before the
beauty of this City unfolded to your gaze. The
great wall rising before you that protects all within
the safety of this beautiful city. On approach
to the Harbor you get a glimpse at the vastness of the
Lydius fleet as heavy rams and serpents quietly go
about their maneuvers and patrols of the cities
surrounding shores, the magnificent sails of the ships
in the distance as you are drawn to this breathtaking
city.
The
Harbor teems with activity as the many ships load and
unload their cargo, the dock crews efficient and
friendly as you are greeted while your ship is safely
moored within its berth.
The
Harbor Bay Cafe waits to nourish and replenish the
many travelers and to welcome all to this beautiful
City. As you look upon the cliffs, your gaze is
drawn to the Sea Breeze Inn high above; the view from
the Inn breathtaking as a friendly and welcoming staff
waits to greet you.
The
Lydius Market shops bustle with shoppers and the aroma
of delicious treats and the sound of laughter and
music is heard among the crowd.
The
enormous Lydius Arena rises above the landscape as the
grandeur of the stone structure captures your view and
the serenity of the beautiful gardens with its many fountains
and benches to soothe you as you stroll through
beautifully landscaped beds of flowers and plants.
Upon
the highest cliff rises the Ubar's home, House Rising
Storm, the Administrators estate with a panoramic view
of the beautiful City, the Laurius River, the thassa
surrounding her shores and the northern forest in the
distance.
The
beautiful Port City of Lydius is a feast that awaits
you and bids you welcome. The Laurius River
spilling into the grandeur of the thassa that
surrounds this city as trade and commerce thrive as this
beautiful free port welcomes you.


Lydius is
a thriving trade mecca, being one of the four
free ports. You
will find a large array of goods within Lydius as
Lydius was once administered by merchants until the
reign of Administrator/Ubar, Trenton De'Shea.
A city found abandoned by Trenton upon his return to
her beautiful shores, the young Warrior claiming the
port city rebuilding this vast free port into a
thriving coastal city of the North. A City, once
lacking leadership and direction now grows and
prospers well under his lead, developing into the
glorious city it has become. That which is not found
in Lydius is imported and stocked so that those of
the Vosk Region and Northern regions can easily
obtain supplies. Lydius handles the majority of
shipping from North to South and much of the
distribution of the raw materials harvested from the
great Northern Forests. Her merchant ships
roam the thassa heavily guarded by her immense fleet
of war ships. Due to the geographical location of
Lydius, the soil is moist and rich, the Sloping
Valley providing the perfect conditions to harvest
grapes from the De'Shea Vineyards as this thriving
coastal city prospers.
It is
a city of contrasts, combining the roughness of the
north regions with the luxuries and civilization of
the cities to the south. For example, it is one of
the only cities of the northern regions that
possesses public baths. Lydius contains a mint and
this mint is the only one within a thousand pasangs
of Torvaldsland. Many Gorean cities rent buildings
in Lydius. Thus, the population of Lydius contains
a diverse mix of different origins and cultures.
Much wood and hides are brought down the
Laurius River to be sold in Lydius. The nearest
major town to the east of Lydius is Laura.

The forests of northern Gor, also
known as the High Forests, cover hundreds of
thousands of square pasangs. The forests are
located north of the Laurius River and extend as far
north as the start of the border of Torvaldsland. The
forests also extend eastward, past the northern ridges
of the Thentis Mountains and the lands of the Barrens,
and no one is sure how far they actually extend. They
extend west to the very shores of the Thassa. The
forests are a vast, unmapped wilderness. In general, no
one claims sovereignty over the entire forest
though certain cities, do lay claim to
sections so they may engage in
logging.
The forests contain a multitude of
different types of trees and vegetation. Certain
portions of the forests vary greatly from other sections
so it is hard to generalize about the landscape you will
encounter in the forests. There is a lot of diversity in
this huge area. The most common tree in the forests is
the reddish Tur tree that may grow to two hundred
feet or more. Tur trees bear some similarity to
the great redwoods of Earth. The forests are also the
home to many different animals including panthers,
sleens, tabuk , tarsk, and hith. In addition, the
forests are the haven for various outlaws, including
panther girls, and the forest people. The forest people
are an indigenous people who have chosen to reside
within the great forests. Little is said of them in the
books. Due to the various animals and peoples of the
forests, it can be a very perilous area to visit.
Despite the dangers, people often come to the northern
forests for logging, hunting or trade.

The Laurius River is a long river
that winds across northern Gor, bordering the northern
forests. It slowly flows west though near its end it
tends to incline some to the southwest, emptying into
Thassa at the port city of Lydius. The Laurius has a
number of small tributaries that extend into the
forests. Ships from Lydius may travel the length of the
Laurius to visit sections of the northern forests. The
Laurius can also be crossed at a number of different
points through the use of barges. These barges take
people to the edge of the northern forests or to
settlements on the north bank of the Laurius. They
usually charge a free person one silver tarsk to cross
and an additional copper for each animal or slave. Past
the city of Laura, the Laurius River becomes rougher and
less navigable, especially near the end the summer
season.
Along the length of the Laurius River
and up the northern coast of Thassa, following the
border of the forests, there can be found a number of
exchange points where outlaws, including panther girls,
can display items for sale to passing ships. Most of the
items for sale are slaves though other items may
also be found. At each spot, there is often a pair of
sloping wooden beams, positioned in an upside-down
"V" shape. These are very large and heavy structures.
Iron rings have been set in these beams to restrain and
display slaves that are for sale. The early spring is
best time to use these exchange points so that newly
purchased slaves can be readied for the busy summer
season. The summer is often the busiest season for
selling slaves in the cities below the Laurius. Male and
female outlaws have an unwritten truce concerning these
exchange points. They will not attack, hinder or try to
enslave each other at these places. With this truce, the
exchange points become practical and effective. If these
points were not safe, then their usefulness for trade
would greatly diminish and thus harm all outlaws. The
outlaws would be largely unable to engage in trade thus
diminishing the quality of their lives
.

Laura is a small port city, northeast of
Lydius, on the northern bank of the Laurius river. It is
located about two hundred pasangs inland from the city
of Lydius. It is primarily a trading city and it is the
only civilized area within a large region. The city is
comprised mostly of wooden warehouses and taverns. Stone
is not a common building material in Laura as wood is so
much more plentiful and cheap. There are quarries to the
east of Laura but the stone is still less commonly used.
Primarily, raw materials and rough goods, such as wood
and hides, are sold here as there is little market for
the luxury items of Gor. Laura also acts as a major base
and restocking area for many who wish to travel into the
northern forests.

Quotes*
* Free Ports: The 4 free ports
maintained on the Thassa north and south of the gorean
equator are Lydius, Helmutsport, Schendi, and Bazi.
Book 6: Raiders of Gor, page 137
* Free Islands: also known as exchange
islands, they are administered as Free Ports by the
Merchants. Included are Teletus, Tabor, and Scagnar.
Others were Farnacium, Hulneth and Asperiche. In
the south are Anango and Ianda, and in the far north,
Hunger and Skjern, west of Torvaldsland. These
islands, and free ports on the coast such as Lydius and
Helmutsport, Schendi and Bazi make possible the commerce
between Cos and Tyros and cities of the
mainland. Book 6: Raiders of Gor, page 137


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well to all and happy RP.
Trenton-mun
Web pages
last updated: May 2008
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